/*
 * This file is part of Applied Energistics 2. Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. Applied
 * Energistics 2 is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General
 * Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
 * later version. Applied Energistics 2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
 * Public License for more details. You should have received a copy of the GNU Lesser General Public License along with
 * Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.items.tools.powered.powersink;

/*
 * @Interface(iface = "universalelectricity.core.item.IItemElectric", modid = "IC2") public class UniversalElectricity
 * extends ThermalExpansion implements IItemElectric { public UniversalElectricity(Class c, String subName) { super( c,
 * subName ); }
 * @Override public float recharge(ItemStack is, float energy, boolean doRecharge) { return (float) (energy -
 * injectExternalPower( PowerUnits.KJ, is, energy, !doRecharge )); }
 * @Override public float discharge(ItemStack is, float energy, boolean doDischarge) { return 0; }
 * @Override public float getElectricityStored(ItemStack is) { return (int) PowerUnits.AE.convertTo( PowerUnits.KJ,
 * getAECurrentPower( is ) ); }
 * @Override public float getMaxElectricityStored(ItemStack is) { return (int) PowerUnits.AE.convertTo( PowerUnits.KJ,
 * getAEMaxPower( is ) ); }
 * @Override public void setElectricity(ItemStack is, float joules) { double currentPower = getAECurrentPower( is );
 * double targetPower = PowerUnits.KJ.convertTo( PowerUnits.AE, joules ); if ( targetPower > currentPower )
 * injectAEPower( is, targetPower - currentPower ); else extractAEPower( is, currentPower - targetPower ); }
 * @Override public float getTransfer(ItemStack is) { return (float) PowerUnits.AE.convertTo( PowerUnits.KJ,
 * getAEMaxPower( is ) - getAECurrentPower( is ) ); }
 * @Override public float getVoltage(ItemStack itemStack) { return 120; } }
 */
